Skills
The 292 skills revealed by the closed beta (as of July 20, 2026), with the Aniimo that learn them, forms included. This list will be rebuilt from the game data at launch.
| Skill | Element | Category | Power | Cost | Description |
|---|---|---|---|---|---|
|
Annihilation Barrage
Innate |
- | - | - | - | Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage. |
|
Annihilation Bomb
Innate |
- | - | - | - | Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage. |
| Ant Nest Sentinel | - | - | - | - | Launches Cozite to hover around this Aniimo. When the team casts a skill or Ultimate, they perform coordinated attacks. Lasts 15s. |
| Aqua Defense | - | - | - | - | Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 10s. |
| Aquatic Glide | - | - | - | - | Flies overhead, dropping Water stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s. After using the skill for 4s, it can attack while moving. |
| Arc Strike | - | - | - | - | Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s. |
|
Ashfrost Judgment
Innate |
- | - | - | - | Transforms into an ultimate demonic state, unleashing rapid claw strikes that deal damage forward. The final hit applies damage over time, dealing damage equal to 6 Might every second for 10s. |
|
ATK
Innate |
- | - | - | - | Wields the power of fire to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | (BREAK) Wields the power of darkness to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | Wields dark power to attack targets from a distance. |
|
ATK
Innate |
- | - | - | - | Wields the power of wind to attack targets from a distance. |
|
ATK
Innate |
- | - | - | - | (BREAK) Wields the power of wind to attack targets from a distance. |
|
ATK
Innate |
- | - | - | - | Wields the power of grass to attack targets from a distance. |
|
ATK
Innate |
- | - | - | - | Wields the power of water to attack targets from a distance. |
|
ATK
Innate |
- | - | - | - | (BREAK) Wields the power of grass to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | (BREAK) Wields the power of earth to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | (BREAK) Wields the power of ice to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | Wields the power of fire to attack targets from a distance. |
|
ATK
Innate |
- | - | - | - | Wields the power of wind to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | Wields the power of grass to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | Wields the power of lightning to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | Wields dark power to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | (BREAK) Wields the power of lightning to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | Wields the power of ice to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | (BREAK) Wields the power of water to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | Wields the power of water to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | Wields the power of earth to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | Wields the power of lightning to attack targets from a distance. |
|
ATK
Innate |
- | - | - | - | (BREAK) Wields the power of wind to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | (BREAK) Wields the power of fire to attack targets at close range. |
|
ATK
Innate |
- | - | - | - | Wields the power of earth to attack targets from a distance. |
|
ATK
Innate |
- | - | - | - | Wields the power of light to attack targets from a distance. |
|
ATK
Innate |
- | - | - | - | Wields the power of light to attack targets at close range. |
|
Aurora Protection
Innate |
- | - | - | - | Grants all nearby allies a Shield equal to 55% of Wavwal's missing HP for 20s. |
|
Avian Harmony Ensemble
Innate |
- | - | - | - | Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands. |
| Baa-Baa Darkbubb | - | - | - | - | Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s. |
| Baa-Baa Healbubb | - | - | - | - | While floating and moving, heals all allies within range for 12% of the caster’s Max HP over 6s. |
| Baa-Baa Leaf Shot | - | - | - | - | Shoots a Grass Orb to attack the target, reducing its 5%Grass Resistance for 20s on hit. |
| Baa-Baa Sweetbubb | - | - | - | - | Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s. |
| Ballistic Guard | - | - | - | - | Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might. |
| Beat of Passion | - | - | - | - | Keeps playing, sending sound waves forward to damage targets. |
| Black Hole Domain | - | - | - | - | Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage. |
| Blasting Roses | - | - | - | - | Releases petals that track and attack the target. This skill gains 35% extra critical rate. |
| Blooms of Vigor | - | - | - | - | Creates a circular magic field underfoot, restoring 1 EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby grass into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range. |
| Blossoming Moment | - | - | - | - | Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s. |
| Boomerang Blade | - | - | - | - | Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it. |
|
Boulder Blast
Innate |
- | - | - | - | Spins rapidly across the ground, pulling in nearby rubble as it charges up, then explodes to damage nearby enemies and create 6 [Rock Piles] around Bouldus. |
| Bouncy Sling | - | - | - | - | Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies. |
|
Breaking Roar
Innate |
- | - | - | - | Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target. |
| Bubble Blast | - | - | - | - | Shoots a bubble in the target direction, pushing targets back and dealing damage. Leaves behind a small bubble that lasts 9s (max 3 bubbles can be stored for consecutive casts). |
| Bubble Rush | - | - | - | - | Spits bubbles to attack a target. Tap and hold the skill button to keep spitting, continuously consuming EP and dealing damage equal to 100% Might to all targets hit. |
| Bubbles | - | - | - | - | Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Tap the skill button again to detonate all bubbles. Each bubble restores 2.5 EP. After absorbing a puddle, restores an additional 10EP. |
| Burn Breaker | - | - | - | - | After charging, unleash a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 25% extra damage. |
|
Burning Sun
Innate |
- | - | - | - | The crystal elbow detonates with magma energy, hurling a massive molten boulder that explodes for wide-area damage. Damage increases by2% per stack of Fire Debuff on targets. |
|
Butterfly Dance
Innate |
- | - | - | - | The Somniwing flies up and uses its power of rejuvenation, recovering 22.5 EP. |
| Charged Geyser | - | - | - | - | Restores 15 Energy and restores 0.5 Energy per second for 12 seconds. |
| Charged Strike | - | - | - | - | Raises its pincers to charge. When fully charged or used again, performs 2 quick swings, attacking and briefly stunning the target. Can consume 3 stacks of [Earth Debuff] to deal additional damage equal to 20% Might. The user can move while charging. |
| Chill Glide | - | - | - | - | Flies overhead, dropping Ice stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s. After using the skill for 4s, it can attack while moving. |
| Claw of Madness | - | - | - | - | Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks. |
| Clay Ball | - | - | - | - | Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect. |
| Clearance Sale | - | - | - | - | Continuously spits bubbles at the target for 5s. The user can move while casting, but movement speed is reduced. This skill's damage counts as basic attack damage. |
| Cloud Orb | - | - | - | - | Throws a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 250% Might. |
| Cloud Shield | - | - | - | - | Creates a cloud shield to protect itself, absorbing damage up to15% max HP and reducing stamina consumption by15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18% max HP instead, and stamina consumption is reduced by 18% for 30s. |
|
Collectible Drop
Innate |
- | - | - | - | Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 7% HP. |
|
Comet Aureus
Innate |
- | - | - | - | Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage. |
| Coral Impact | - | - | - | - | Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP. |
|
Coral Prison
Innate |
- | - | - | - | Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might. |
| Coral Trap | - | - | - | - | Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff. |
|
Crazy Bubbles
Innate |
- | - | - | - | Quickly creates 6 bubbles and increases Water damage for teammates by 10% for 30s. |
| Critical Hit | - | - | - | - | Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 5% Might. |
| Crossfire | - | - | - | - | Fires a flame ray that penetrates targets and deals up to 9 hits of damage. While [Full Energy] is active, Might increases by 45%. |
| Cyclone of Leaves | - | - | - | - | Attacks with its tail and releases a cyclone of leaves that moves forward. The cyclone generates grassland around the Aniimo, lasting for 20s. |
|
Dancing Petals
Innate |
- | - | - | - | Spins and releases a storm of petals to attack a target. |
| Dark Claw | - | - | - | - | Unleash consecutive Dark claw strikes on the target, dealing Damage. |
| Dark Dash | - | - | - | - | Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting. |
| Dark Energy Surge | - | - | - | - | Plunges both claws into the underground crystals, causing an eruption that creates a cone-shaped wave of Dark lava stone spikes surging forward, dealing damage to targets and stunning them for 1s. |
| Dark Soul | - | - | - | - | Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo's damage by 1%. Defeating a target with this skill grants a time-limited free recast. |
| Dark Tide | - | - | - | - | Absorbs all puddles within 10 m. Each puddle absorbed heals the whole team for 4% of own max HP. Absorbs up to 4 puddles at once. |
| Defense Mode | - | - | - | - | Entering Defense Mode grants 20% damage reduction. Generates a shock wave when hit, dealing damage equal to 10 Might. |
| Demon Steps | - | - | - | - | Dashes to the target and attacks, restoring 5% max HP on hit. |
| Demonic State | - | - | - | - | This Aniimo enters [Demonic State], continuously consuming energy. Press the Skill button again to end the state. When the state ends, deals damage around this Aniimo and restores HP equal to 30% of the damage dealt during this state, up to 50% of max HP. [Demonic State] increases skill damage by 30% and changes skill cost to 10% of current HP. After 6 skill casts, holding basic attack deals additional damage equal to 50 Might. |
| Detect Weakness | - | - | - | - | Continuously emits sonar through its tail amplifier to detect the weak points of targets within range. After keeping a target’s weak point centered in the area for 1s, additionally applies Weakness Mark to it, reducing the target’s Crit Resistance by 7% for 20s. |
|
Dimension Rupture
Innate |
- | - | - | - | Cleaves through space, dealing heavy Physical damage. |
| Disruptive Current | - | - | - | - | Releases a current of electricity, damaging targets ahead. |
|
Dream Blast
Innate |
- | - | - | - | Deals damage to targets in range and applies 2 stacks of [Drowsiness]. Increases the whole team’s Dark damage by 12% for 30s. |
| Earth Spikes | - | - | - | - | Generates a line of stone spikes that extend forward, piercing all targets in their path. |
| Earthquake | - | - | - | - | Stomps the ground, damaging targets in front and removing all [Claw Mark] effects from them. Each stack of [Claw Mark] deals additional damage equal to 5% Might and stuns the target for 1.5s. |
| Elastic Sword | - | - | - | - | Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls normal targets in front of itself. |
|
Electric Dance Frenzy
Innate |
- | - | - | - | Creates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance by 17% for 30s. |
| Electricity Shock | - | - | - | - | Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of [Lightning Debuff]. If the target has more than 5 stacks of [Lightning Debuff] after being hit, applies [Paralysis] for 3s. |
| Electrified Impact | - | - | - | - | Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit. |
|
Elegant Waltz
Innate |
- | - | - | - | Repeatedly stabs a target with its thorn blade. |
| Energy Orb | - | - | - | - | Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively. |
| Enhanced Bubble | - | - | - | - | Spits enhanced bubbles at the target. Effects vary by bubble color: orange bubbles deal AoE damage, blue bubbles restore 5 EP on hit, purple bubbles deal 20% additional damage, and gold and rainbow bubbles combine all three effects. |
| Enhanced Light Blade | - | - | - | - | Empowers the blade with Light, increasing skill CRIT rate by 25% for 20s. |
| Enhanced Lightning Blade | - | - | - | - | Enhances the blade, increasing skill CRIT rate by 25% for 20s. |
| Ethereal Light Wave | - | - | - | - | Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate by 15% for teammates along its path for 20s. |
| Euphoric Sonic Blast | - | - | - | - | Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy. |
|
Falling Star
Innate |
- | - | - | - | Jumps up and slams down with a flame-encircled fist, dealing damage to a large area. |
| Fanatic Clawing | - | - | - | - | Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks. |
| Fiery Charge | - | - | - | - | Charges at the target to deal damage. If used while flying, dives at the target and stops flying. On hit, gains a shield equal to 5% of max HP for 10s. |
| Fiery Punch | - | - | - | - | Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might. |
| Fire Bolt | - | - | - | - | Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5s. Hold the skill button to aim. |
| Fire Dash | - | - | - | - | Tackles the target with the power of fire, increasing basic attack damage by 40% for 10s after casting. |
| Fire Kick | - | - | - | - | Jumps up to dodge an attack, allowing flames to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage and increase damage by 20% for 20s. |
| Fire Orb | - | - | - | - | Throws an explosive fireball at the target. Press and hold to aim. |
| Flaming Claws | - | - | - | - | Casts Flaming Claws to attack at the target. A stronger claw strike can be cast again within 5s. Both 2 claw strikes can consume 2 stacks of [Fire Debuff] from the target to deal extra damage equal to 30% Might. |
| Floral Storm | - | - | - | - | Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Tap the skill again to stop casting. |
| Flowing Water Slash | - | - | - | - | Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash. |
| Focused Beam | - | - | - | - | Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range. |
| Forest Whirl | - | - | - | - | Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 8%, up to 32%, for 10s. |
|
Fragrance Bomb
Innate |
- | - | - | - | Flaps its wings to release a fragrance, increasing Dark damage for all team members by 10% for 30s. Also charms targets within range, leaving them dizzy for a short duration. |
| Fragrance Marking | - | - | - | - | Deals damage to the targets in front while marking them with Secret Fragrance for 15s. While the marks are active, Dark-type basic attacks deal 25% extra damage to the targets. |
|
Freezing Claws
Innate |
- | - | - | - | Deals damage over a large area. |
| Frost Slam | - | - | - | - | Gathers icy vapor in both pincers, then slams them down to deal AoE damage in front and create an ice wall for 5s. |
| Frost Strike | - | - | - | - | Strikes targets around itself and applies [Silence] to targets hit for 1.5s. While [Silence] is active, targets cannot use skills. |
| Frost Tail Strike | - | - | - | - | Flips forward toward the target and slams the ground with a tail strike, dealing damage. Can consume 10 stacks of [Ice Debuff] to deal 85% extra damage. |
| Gale Guard | - | - | - | - | Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. Tap the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%. |
| Glimmer Shot | - | - | - | - | Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 15s. Press and hold the skill button to aim. |
| Gravel Strike | - | - | - | - | Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage. |
| Gravel Tackle | - | - | - | - | Ram into the target with your body, dealing Earth damage. |
| Ground Slam | - | - | - | - | Leaps toward the target and slams down, dealing circular AoE damage. When enhanced, gains an Ice Shield equal to 10% of max HP and creates a ring-shaped Ice Prison around the target for 8s. Recast to cancel the Ice Prison. |
| Guardbreak Slam | - | - | - | - | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. |
| Guardbreak Smash | - | - | - | - | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. |
| Haunting Choir | - | - | - | - | All Hummin units teleport next to enemies and release sonic attacks, dealing AoE damage and stunning targets for 1s. |
| Healing Dance | - | - | - | - | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Grass Aniimo receive an additional 3% healing. |
| Healing Impact | - | - | - | - | Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing teammates within range for 2% HP every second. |
| Healing Rose | - | - | - | - | Summons a rose that explodes and applies Rose Mark to the target. Rose Mark blooms after the target takes 3 critical hits, healing all nearby allies for 5% of Melloblum's HP. |
| Healing Water | - | - | - | - | Restores HP to all allies equal to 10% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s. |
|
Heavy Slam
Innate |
- | - | - | - | Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby. |
|
Helios' Judgment
Innate |
- | - | - | - | Unleashes Helios’ Judgment on nearby targets, dealing massive damage. Evolves into Soleon, increases its own damage by 15% until leaving combat, and gains Ring of the Golden Sun. |
|
Help! Gracewing!
Innate |
- | - | - | - | Instantly heals the whole team for30% of the caster's max HP. |
| Here Comes the Bubble | - | - | - | - | Casts a giant bubble, reducing the movement speed of targets within range by 15%and their EP recovery rate by 20%. Also increases the movement speed of allies within range by 15%. |
| High-Voltage Dash | - | - | - | - | Charges toward the targets while electrified to deal damage. |
| Holy Roar | - | - | - | - | Unleash a lion's roar imbued with sacred power to ATK enemies. Upon hit, increases own 6% Light Damage Amplification, stacking up to 3 times, lasting 20 seconds. [Kim's Sol Ring] will enhance the Skill effect, stacking 1 time for 3 layers. |
| Holy Storm | - | - | - | - | Spins and jumps up to cause a storm to attack all surrounding targets while pulling them closer to the center of the storm. |
|
Home Run
Innate |
- | - | - | - | Swings the shovel with full force to deliver a powerful strike, dealing damage. |
|
Hot Breath
Innate |
- | - | - | - | Breathes powerful flames from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff]. |
| Hunting Pack | - | - | - | - | Summons 2 clones to attack the selected location. Summons 1 extra clone while in the [Full Energy] state. |
| Hydro Roll | - | - | - | - | Rolls continuously into the target, draining Stamina over time. When near a puddle, absorbs water and increases BREAK efficiency by 30% for 15s. |
| Hydro Roll | - | - | - | - | Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. |
| Hypnotic Cloud Shot | - | - | - | - | Fires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of Drowsiness. |
| Hypnotic Spores | - | - | - | - | On hit, inflicts [Hypnosis] on the target, increasing their damage taken by 25% and preventing them from acting. Removed when the target takes damage. Lasts 5s. Does not affect Grass-type Aniimo. |
| Ice Arc Strike | - | - | - | - | Performs an arc-shaped sweep that deals Ice damage. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s. |
| Ice Ball Cutting | - | - | - | - | Raises the ice ball and rolls forward, dealing a large amount of damage. |
| Ice Orb | - | - | - | - | Shoots Ice Orbs to attack a target. Press and hold the skill button to Aim. |
| Ice Sphere | - | - | - | - | Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. |
| Ice Spikes | - | - | - | - | Creates an ice spike ahead, attacking and freezing the target for1s. Can be used during tunneling. Afterward, dashes forward and emerges from underground. |
| Ice Strikes | - | - | - | - | Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff]. |
|
Ice Tornado
Innate |
- | - | - | - | Turns into an icy tornado to continuously attack its targets. |
| Icebreaker | - | - | - | - | Charges in the selected direction, knocking back targets and dealing damage. Hitting any target consumes 10% of current HP. |
| Icy Gravel Dance | - | - | - | - | Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target. |
|
Ironclad Armament
Innate |
- | - | - | - | Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead. |
| Jittering Beats | - | - | - | - | Strikes targets around itself and applies [Silence] to targets hit for 1.5s. While [Silence] is active, targets cannot use skills. |
| Lava Breath | - | - | - | - | Sweeps its breath forward, attacking targets and applying 8 stacks of Fire Debuff. |
| Lava Breath | - | - | - | - | Sprays flames at the target, dealing continuous damage and applying Fire Debuff to the target hit. |
| Lava Punch | - | - | - | - | Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might. |
| Leaf Slash | - | - | - | - | Spins leaves around itself, dealing damage for 6s. |
| Leaf Tornado | - | - | - | - | Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. |
|
Leafwave Bubble
Innate |
- | - | - | - | Increases healing received by all nearby allies by 15% for 30s, and restores the caster’s HP equal to 21% of their Max HP over 2s. |
| Light Bombardment | - | - | - | - | Dive from the air to attack the target, causing a holy explosion upon landing. If you possess [Ring of Kim Sol], this Damage is increased by 30%. |
| Light Bombardment | - | - | - | - | Charge at the target from the air to ATK, dealing holy light explosion upon landing. If you possess [Ring of Kim Sol], this Damage is increased by 30%, and restores 4% of your own HP.There is a 75% Chance that this Skill will not consume [Ring of Kim Sol]. |
| Lightning Blade Impact | - | - | - | - | Hold to enter Aim Mode and fire two Electric Blade Shock Waves. Critical hits inflict Paralysis on the target for 1 seconds. |
| Lightning Blade Storm | - | - | - | - | After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage. |
| Lightning Break | - | - | - | - | Attacks the targets while break dancing. |
| Lightning Claw | - | - | - | - | Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate. |
| Lightning Cross | - | - | - | - | Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to enemies. This skill gains 50% additional critical rate. |
| Lightning Dart | - | - | - | - | Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer. |
| Lightning Discharge | - | - | - | - | Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2% HP every second. |
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Lightning Flash
Innate |
- | - | - | - | Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state. |
| Lightning Impact | - | - | - | - | Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s. |
| Lightning Kick | - | - | - | - | Jumps up to dodge an attack, allowing lightning to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120%damage and increase damage by 20% for 20s. |
| Lightning Splitter | - | - | - | - | Fires multiple Electric Projectiles at nearby targets. If multiple projectiles hit the same unit, Cornet's damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast. |
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Lightning Storm
Innate |
- | - | - | - | Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting. |
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Lotus Bloom
Innate |
- | - | - | - | Quickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Enhancement for 30s. |
| Lumin Bolts | - | - | - | - | Fires three Light projectiles to attack enemies, prioritizing different targets. Applies [Fox Mark] to hit targets: Reduces target's Light RES by 5%, stacks up to 3 times, lasts for 10 seconds. |
| Lunar Eclipse | - | - | - | - | Pours moonlight power onto the target, dealing heavy extra BREAK damage. |
| Magma Surge | - | - | - | - | Drives both claws into the ground, causing underground crystals to burst with lava. A cone of molten spikes surges forward, damaging targets. If it hits a target with more than 5 stacks of Fire Debuff, stuns them for 1s. |
| Malice Burst | - | - | - | - | Releases a large energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s. |
| March | - | - | - | - | Plays music and gains the movement-series buff: [March], restoring 0.8% max HP every second for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. |
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Meteors
Innate |
- | - | - | - | Shoots all the energy contained in the minerals on its back into the air. The energy turns into meteors that fall from above to smash targets. |
| Moon Impact | - | - | - | - | Drops a full moon onto the target, triggering an explosion and dealing damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 10%. |
| Moon-Washed | - | - | - | - | Bathes in moonlight and recovers 20 EP. |
| Nebula Burst | - | - | - | - | Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases teammates' Dark damage by 6%% for 15s. If the user is [Shrouded in Mist], the Dark damage boost also applies to all nearby allies, with the boost increased to 11%%. |
| Night Slash | - | - | - | - | Lunges forward and spins to unleash 3 dark blades to deal damage. |
| Nightmare Devourer | - | - | - | - | Restores 5% HP to this Aniimo and nearby allies, then absorbs [Nightmare] from nearby targets. Each absorbed [Nightmare] status increases healing by 2%, up to 3 stacks. |
| Nimbi Attack | - | - | - | - | Summons a Nimbi that charges toward the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. Use again to send the Nimbi charging back toward the target. |
| Nimbi Burst | - | - | - | - | Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases teammates' damage and BREAK efficiency by 6% for 15s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 11%. |
| Nutrient Absorption | - | - | - | - | Roots itself firmly in the soil, gaining 20% Damage Reduction and 2% continuous healing per second.Instantly restores 50% HP to all Hummin, and increases nearby Hummin's damage by 20% and BREAK efficiency by 20%. |
| Off-Key Shock Wave | - | - | - | - | Teleports all Off-Key Grass units next to the target and unleashes a Tackle attack, dealing damage. |
| Oozing Malice | - | - | - | - | Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s. |
| Overcharged Claw Strike | - | - | - | - | Claws a target, dealing damage. |
| Pause Gust | - | - | - | - | Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage. |
| Pebble Kick | - | - | - | - | Jumps up to dodge an attack, allowing broken stones to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage and increase damage by 20% for 20s. |
| Phantom Barrage | - | - | - | - | Slams all targets within range that are affected by [Fire Debuff] from a distance. Restores 2 EP for each stack of [Fire Debuff] on the target, up to 18 EP. |
| Phantom Dance | - | - | - | - | Removes all debuffs for the caster. When not deployed in battle, Gracewing automatically emerges to remove debuffs from active teammates. |
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Phantom Flame Cannon
Innate |
- | - | - | - | Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff]. |
| Phantomflutter | - | - | - | - | Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time. |
| Plant Charge | - | - | - | - | Rams into the target with the body. |
| Prismana Slam | - | - | - | - | Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. |
| Prismana Slash | - | - | - | - | Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage. |
| Purifying Dance | - | - | - | - | Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s. |
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Quake Impact
Innate |
- | - | - | - | Bursts out of the ground, causing shock waves across a large area. |
| Quicksand Slam | - | - | - | - | Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s. |
| Radiant Dart | - | - | - | - | Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer. |
| Rhythm Combo | - | - | - | - | Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume]. |
| Rigged Odds | - | - | - | - | Consumes the least common bubble color. The next basic attack is guaranteed to fire the most common color, and basic attack damage increases by 25% for 15s. |
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Rock Ball Blast
Innate |
- | - | - | - | Launches a giant rock ball forward. The rock ball rolls over targets in its path and explodes. |
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Rock Smash
Innate |
- | - | - | - | Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point. |
| Rock Tackle | - | - | - | - | Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target. |
| Roll Out | - | - | - | - | Kick forward a rolling mudball that deals AoE damage on impact; hold to aim and lob it. |
| Rolling Ball | - | - | - | - | Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. |
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Rose Garden
Innate |
- | - | - | - | Creates a magic circle beneath itself. Allies within range gain 70% increased Grass critical damage for 30s. |
| Sand Rush | - | - | - | - | Charges in the selected direction, knocking back targets and dealing damage. Hitting any target consumes 10% of current HP. |
| Sandstorm Spin | - | - | - | - | Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. Spin speed gradually increases, raising damage frequency by up to 100% without increasing EP cost. |
| Scream Splitter | - | - | - | - | Fires multiple Screech Rounds at nearby targets. If multiple projectiles hit the same unit, Cornet's damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast. |
| Scythe Dance | - | - | - | - | Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 8%, up to 32%, for 10s. |
| Seismic Wave | - | - | - | - | Continuously releases shock waves, dealing damage every second for 8s. |
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Selene's Judgment
Innate |
- | - | - | - | Unleashes Selene’s Judgment on nearby targets, dealing massive damage, evolves into Fennelun, and increases its damage by 15% until combat ends. Also gains 4 stacks of Silvermoon Mark. |
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Self-Destruction
Innate |
- | - | - | - | Continuously increases its voltage and eventually triggers an explosion, dealing wide-area damage and creating an electric field underfoot. Inside the field, Lightning damage increases by 12% for 30s. |
| Shadow Cut | - | - | - | - | Curls into a ball and spins with a blade sticking out, dealing damage. |
| Shadow Magic | - | - | - | - | Immediately breaks free of control effects and retreats from the target, leaving a clone behind for 20s. The clone cannot be attacked and mimics the user's basic attacks and skills, dealing damage equal to 20% of the user's damage. Use the skill again to swap places with the clone. The clone is destroyed if it moves more than 20m away from the user. |
| Shard Impact | - | - | - | - | Quickly step back while summoning an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike them. |
| Shooting Star Bombs | - | - | - | - | Shoots stars to attack a target, dealing damage. |
| Shooting Star Glide | - | - | - | - | Flies overhead, dropping stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s. After using the skill for 4s, it can attack while moving. |
| Shooting Stars | - | - | - | - | Fires 3 homing stars. Each time a star damages a target, the user gains a 1% Damage Boost, stacking up to 15 times. |
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Skyfall
Innate |
- | - | - | - | Flies up and dives down to hit the ground, dealing huge amount of damage. |
| Smoke Screen | - | - | - | - | Deploy smoke to obscure vision—targets cannot be aimed through the smoke. |
| Sonar Attack | - | - | - | - | Fires a Sonar Attack in a cone, dealing damage 10 times to targets within range. The final hit applies Weakness Mark, reducing the Crit Resistance Rate of targets hit by 7% for 5s. |
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Sonic Boom
Innate |
- | - | - | - | Unleashes a sonic blast around itself and instantly fills [Volume]. |
| Spiral Blade | - | - | - | - | Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 10s. |
| Splash Shield | - | - | - | - | Gains a Water Shield equal to 6% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s. |
| Spotlight Moment | - | - | - | - | Channels energy to recharge allies. Lightning-type teammates' basic attack damage increases by 17%, and their BREAK efficiency increases by 10% for 15s. |
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Spring of Life
Innate |
- | - | - | - | Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 5s. |
| Star Glide | - | - | - | - | Flies overhead, dropping stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s. |
| Stone Ball Cutter | - | - | - | - | Raises the stone ball and rolls forward, dealing a large amount of damage. |
| Stone Ball Drift | - | - | - | - | Spins around to deal damage to a target in front. Each hit increases damage by 8% for 20s, stacking up to 4 times. |
| Stone Shell | - | - | - | - | Fires a stone shell at the target. |
| Sun-Kissed | - | - | - | - | Bathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP. |
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Super Jackpot
Innate |
- | - | - | - | Spits a giant rainbow bubble at the target, dealing damage over a large area and immediately entering the [Jackpot] status for 10s. |
| Surf | - | - | - | - | Summons a wave underfoot, rides it toward the target to deal damage, and creates 4 puddles. |
| Surge | - | - | - | - | Absorbs all puddles within 10 m. Each puddle absorbed heals the whole team for 4% of own max HP. Absorbs up to 4 puddles at once. |
| Swift Retreat | - | - | - | - | Moves back rapidly, leaving a clone behind that uses Lightning Discharge to attack targets and slow them by 15% for 10s. |
| Tactical Kick | - | - | - | - | Quickly charges toward the target, performs a backflip kick to deal damage, then jumps back to the initial position, reducing the Movement Speed of the target hit by 30% for 10s. |
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Target Weakness
Innate |
- | - | - | - | Applies Weakness Mark to all targets within view range for 30s. Also reduces targets' Wind Resistance by 12% for 30s. |
| The Luminus Gust | - | - | - | - | Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 6s. |
| Thorny Blessing | - | - | - | - | Grants Thorny Blessing to the whole team. When dealing Grass critical damage to a target, creates thorns beneath it that deal damage. Triggers up to 1 time every 0.5s for 14s. |
| Thorny Defense | - | - | - | - | Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 10s. |
| Thorny Impact | - | - | - | - | Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s. |
| Thorny Rain | - | - | - | - | Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row. |
| Thunder Bolt | - | - | - | - | Throws a missile condensed from thunderclouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 250% Might. |
| Thunder Field | - | - | - | - | Generates a thunder field that keeps following the target. Targets within the thunder field that receive a Lightning attack will be hit by an additional Lightning attack and be inflicted with a Lightning Debuff. The thunder field lasts for 8s. |
| Thunder Imprint | - | - | - | - | Gains [Thunder Imprint]. While active, each hit against an enemy stores damage on the target, then deals all stored damage when the effect ends. Lasts 8s. If the target has 10 stacks of Lightning Debuff, consumes them to deal 100% extra damage. |
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Thunder Lance
Innate |
- | - | - | - | Deals multiple hits to targets in a straight line. Targets hit will be paralyzed for 1.5 seconds. |
| Thunder Slam | - | - | - | - | Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. |
| Thunder Sweep | - | - | - | - | Rapidly spins into a sweeping kick, dealing AoE damage and pulling nearby targets in front of the user. On hit, increases the team's Lightning critical rate by 12% for 20s. |
| Thunder Tail | - | - | - | - | Channels the power of lightning, swinging its tail to attack targets ahead. This skill gains 50% additional critical rate. |
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Thunderfeather Volley
Innate |
- | - | - | - | Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunder Wing Stance, fires an additional 5 arrows, and at the end, deals additional explosion damage with 20 Might. |
| Tornado | - | - | - | - | Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. |
| Tornado Wind Orb | - | - | - | - | Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado. |
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Torrent Blade
Innate |
- | - | - | - | Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s. |
| Torrent Slam | - | - | - | - | Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s. |
| Trick Fire Ring | - | - | - | - | Launches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take, up to 50% increased damage. |
| Turret Mode | - | - | - | - | Lowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage. |
| Unbroken Flameruff Spirit | - | - | - | - | Fires a Flameruff Spirit that ricochets between targets, increasing BREAK efficiency against them by 10% per stack, up to 3 stacks, for 20s. Ricochets 5 times by default. While in the [Full Energy] state, ricochets 7 times. |
| Verdant Beam | - | - | - | - | Fires an energy beam in the direction the camera is facing, continuously dealing damage to enemies within range. Consecutive hits gradually increase its Might. |
| Vine Entanglement | - | - | - | - | Launches a circular magical strike around a target. If the affected target is on grassland, it will also be entangled by vines for 3s. |
| Vortex of Petals | - | - | - | - | Generates a large vortex of petals at the feet of the target to attack it. |
| Waltz | - | - | - | - | Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 17% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. |
| Water Arc Strike | - | - | - | - | Performs an arc-shaped sweep that deals Water damage. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s. |
| Water Cannon | - | - | - | - | Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle. |
| Water Cannonade | - | - | - | - | Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit. |
| Water Dash | - | - | - | - | Dashes at the target, dealing damage and knocking them back. |
| Water Orb | - | - | - | - | Shoots Water Orbs to attack a target. Press and hold the skill button to aim. |
| Water Rush | - | - | - | - | Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Water-type teammates within range for 2% HP every second. |
| Water Tornado | - | - | - | - | Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. |
| Wave Surge | - | - | - | - | Slides across the ice, dealing AoE damage in front. When enhanced, performs an additional spin, dealing damage equal to 40% of the original Might and restoring 15% of max HP for each target hit. |
| Weakening Slam | - | - | - | - | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. |
| Weakening Smash | - | - | - | - | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. |
| Wild Dance | - | - | - | - | Unleashes rapid slashes in succession. Gains 20% damage reduction during the attack. |
| Wild Show | - | - | - | - | Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage. |
| Wind Bomb Rush | - | - | - | - | Goes all out, rapidly firing a continuous barrage of wind projectiles. |
| Wind Counter | - | - | - | - | Enters a defensive stance, increasing damage reduction by 30% and immediately counterattacking. If attacked at the moment the skill is cast, additionally increases BREAK efficiency by 20% for 10s and stuns the target for 1.5s. |
| Wind of Regeneration | - | - | - | - | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Earth Aniimo receive an additional 3% healing. |
| Wind of Rejuvenation | - | - | - | - | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing. |
| Wind Tackle | - | - | - | - | Tackles and knocks back small-sized targets. Increases own damage reduction by 15% for 10s. |
| Withering Bloom | - | - | - | - | Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 6% of its own max HP. If there is only one target in range, the healing amount is doubled. |
| Withering Bloom | - | - | - | - | Releases a fragrance, dealing damage to targets in range and restoring HP to all team members equal to 的4% of its own max HP. If there is only one target in range, the healing amount is doubled. |
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Wolfpack Onslaught
Innate |
- | - | - | - | Summons a soul clone to perform a forward Tackle. Upon hitting a target, it explodes, dealing damage. |
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Wrath of the Sea
Innate |
- | - | - | - | Summons a huge wave toward the target to deal damage. Also increases Water damage for team members by 10% for 30s. |
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Zephyr's Breath
Innate |
- | - | - | - | Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s. |
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〔主译〕Lay down arms 〔备选〕Cease hostilities
Innate |
- | - | - | - | Creates a field that continuously grants allies within range 35% damage reduction for 7s. |