Setup
Stat Points (65 / 66)
| HP | 1 | |
| Atk | 0 | |
| Def | 0 | |
| SpA | 32 | |
| SpD | 0 | |
| Spe | 32 |
Points used: 65 / 66
Moves
| Slot | Name | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Make It Rain | Steel | Special | 120 | 100% | 5 |
| 2 | Shadow Ball | Ghost | Special | 80 | 100% | 15 |
| 3 | Trick | Psychic | Status | - | 100% | 10 |
| 4 | Power Gem | Rock | Special | 80 | 100% | 20 |
Strategy
Good as Gold makes Gholdengo immune to every status move in the game, letting it switch into Toxic, Will-O-Wisp, Thunder Wave or Yawn for free, which is huge in a 1v1 ladder with no ally to cover for it. Choice Scarf turns its already excellent 133 base Special Attack into a genuine revenge killer and speed-control tool, since Reg M-B has very few things that naturally outrun it. Make It Rain and Shadow Ball form a near-unresisted Steel/Ghost STAB combo that only a handful of walls shrug off; Trick is the answer to those walls, jamming them with the Scarf so they can no longer function defensively for the rest of the game, while Power Gem picks off the Flying-types (Corviknight, Staraptor, Talonflame) that otherwise wall both STABs. Tera Steel is the standard pick: it removes Gholdengo's Dark and Ghost weaknesses (its only real offensive checks) and pumps Make It Rain even further on the turn it's used.
Source : PikaMMO Editorial