Database

Everything from Pokemon Champions: Pokemon, abilities, natures and more to come.

Ability Description
Adaptability Increases the same-type attack bonus from 1.5× to 2×.
Aerilate Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Aftermath Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Analytic Strengthens moves to 1.3× their power when moving last.
Anger Point Raises Attack to the maximum of six stages upon receiving a critical hit.
Anticipation Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Armor Tail Prevents the opponent from using any moves that have priority, such as Quick Attack.
Aroma Veil Protects allies against moves that affect their mental state.
Battle Armor Protects against critical hits.
Berserk Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Big Pecks Protects against Defense drops.
Blaze Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Bulletproof Protects against bullet, ball, and bomb-based moves.
Cheek Pouch Restores HP upon eating a Berry, in addition to the Berry's effect.
Chlorophyll Doubles Speed during strong sunlight.
Clear Body Prevents stats from being lowered by other Pokémon.
Cloud Nine Negates all effects of weather, but does not prevent the weather itself.
Competitive Raises Special Attack by two stages upon having any stat lowered.
Compound Eyes Increases moves' accuracy to 1.3×.
Contrary Inverts stat changes.
Corrosion This Pokémon can inflict poison on Poison and Steel Pokémon.
Cud Chew Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Curious Medicine Resets all stat changes upon entering battlefield.
Cursed Body Has a 30% chance of Disabling any move that hits the Pokémon.
Cute Charm Has a 30% chance of infatuating attacking Pokémon on contact.
Damp Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Defiant Raises Attack two stages upon having any stat lowered.
Disguise Prevents the first instance of battle damage.
Dragonize The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Drizzle Summons rain that lasts indefinitely upon entering battle.
Drought Summons strong sunlight that lasts indefinitely upon entering battle.
Dry Skin Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Early Bird Makes sleep pass twice as quickly.
Earth Eater Restores HP when hit by a Ground-type move.
Eelevate The Pokemon floats off the ground, making it immune to Ground-type moves, and receives stat boosts upon knocking out an opponent.
Effect Spore Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Electric Surge When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Electromorphosis When hit by an attack, the power of the next Electric-type move it uses is doubled.
Fairy Aura Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Filter Decreases damage taken from super-effective moves by 1/4.
Fire Mane Boosts the power of the Pokemon's Fire-type moves by 50%.
Flame Body Has a 30% chance of burning attacking Pokémon on contact.
Flash Fire Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flower Veil Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Fluffy Damage from contact moves is halved. Damage from Fire moves is doubled.
Forecast Changes Castform's type and form to match the weather.
Forewarn Reveals the opponents' strongest move upon entering battle.
Friend Guard Decreases all direct damage taken by friendly Pokémon to 0.75×.
Frisk Reveals an opponent's held item upon entering battle.
Fur Coat Halves damage from physical attacks.
Gale Wings Raises Flying moves' priority by one stage.
Gluttony Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Good as Gold Gives immunity to status moves.
Gooey Lowers attacking Pokémon's Speed by one stage on contact.
Guts Increases Attack to 1.5× with a major status ailment.
Harvest Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Healer Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Heatproof Halves damage from Fire moves and burns.
Heavy Metal Doubles the Pokémon's weight.
Hospitality When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Huge Power Doubles Attack in battle.
Hunger Switch Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Hustle Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hydration Cures any major status ailment after each turn during rain.
Hyper Cutter Prevents Attack from being lowered by other Pokémon.
Ice Body Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Illuminate Doubles the wild encounter rate.
Illusion Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Immunity Prevents poison.
Imposter Transforms upon entering battle.
Infiltrator Bypasses Light Screen, Reflect, and Safeguard.
Innards Out When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Inner Focus Prevents flinching.
Insomnia Prevents sleep.
Intimidate Lowers opponents' Attack one stage upon entering battle.
Iron Fist Strengthens punch-based moves to 1.2× their power.
Justified Raises Attack one stage upon taking damage from a Dark move.
Keen Eye Prevents accuracy from being lowered.
Klutz Prevents the Pokémon from using its held item in battle.
Leaf Guard Protects against major status ailments during strong sunlight.
Levitate Evades Ground moves.
Light Metal Halves the Pokémon's weight.
Lightning Rod Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Limber Prevents paralysis.
Liquid Voice Sound-based moves become Water-type.
Long Reach This Pokémon's moves do not make contact.
Magic Bounce Reflects most non-damaging moves back at their user.
Magic Guard Protects against damage not directly caused by a move.
Magician Steals the target's held item when the bearer uses a damaging move.
Magma Armor Prevents freezing.
Marvel Scale Increases Defense to 1.5× with a major status ailment.
Mega Launcher Strengthens aura and pulse moves to 1.5× their power.
Mega Sol The Pokémon can use its moves as if the weather were harsh sunlight.
Merciless This Pokémon's moves critical hit against poisoned targets.
Mimicry Changes type depending on the terrain.
Minus Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Mirror Armor Reflects any stat-lowering effects.
Mold Breaker Bypasses targets' abilities if they could hinder or prevent a move.
Moody Raises a random stat two stages and lowers another one stage after each turn.
Motor Drive Absorbs Electric moves, raising Speed one stage.
Moxie Raises Attack one stage upon KOing a Pokémon.
Multiscale Halves damage taken from full HP.
Mummy Changes attacking Pokémon's abilities to Mummy on contact.
Natural Cure Cures any major status ailment upon switching out.
No Guard Ensures all moves used by and against the Pokémon hit.
Oblivious Prevents infatuation and protects against Captivate.
Opportunist Copies stat boosts by the opponent.
Overcoat Protects against damage from weather.
Overgrow Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Own Tempo Prevents confusion.
Parental Bond Lets the bearer hit twice with damaging moves. The second hit has half power.
Pickpocket Steals attacking Pokémon's held items on contact.
Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Piercing Drill When the Pokémon uses contact moves, it can hit even targets that are protecting themselves.
Pixilate Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Plus Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Poison Heal Heals for 1/8 max HP after each turn when poisoned in place of damage.
Poison Point Has a 30% chance of poisoning attacking Pokémon on contact.
Poison Touch Has a 30% chance of poisoning target Pokémon upon contact.
Prankster Raises non-damaging moves' priority by one stage.
Pressure Increases the PP cost of moves targetting the Pokémon by one.
Protean Changes the bearer's type to match each move it uses.
Pure Power Doubles Attack in battle.
Purifying Salt Protects from status conditions and halves damage from Ghost-type moves.
Queenly Majesty Opposing Pokémon cannot use priority attacks.
Quick Draw Enables the Pokémon to move first occasionally.
Quick Feet Increases Speed to 1.5× with a major status ailment.
Rain Dish Heals for 1/16 max HP after each turn during rain.
Receiver When an ally faints, this Pokémon gains its Ability.
Reckless Strengthens recoil moves to 1.2× their power.
Refrigerate Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Regenerator Heals for 1/3 max HP upon switching out.
Ripen Doubles the effect of berries.
Rivalry Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Rock Head Protects against recoil damage.
Rough Skin Damages attacking Pokémon for 1/8 their max HP on contact.
Sand Force Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Sand Rush Doubles Speed during a sandstorm. Protects against sandstorm damage.
Sand Spit Creates a sandstorm when hit by an attack.
Sand Stream Summons a sandstorm that lasts indefinitely upon entering battle.
Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Sap Sipper Absorbs Grass moves, raising Attack one stage.
Scrappy Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Screen Cleaner Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Shadow Tag Prevents opponents from fleeing or switching out.
Sharpness Powers up slicing moves.
Shed Skin Has a 33% chance of curing any major status ailment after each turn.
Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Shell Armor Protects against critical hits.
Shield Dust Protects against incoming moves' extra effects.
Skill Link Extends two-to-five-hit moves and Triple Kick to their full length every time.
Slush Rush During Hail, this Pokémon has double Speed.
Sniper Strengthens critical hits to inflict 3× damage rather than 2×.
Snow Cloak Increases evasion to 1.25× during hail. Protects against hail damage.
Snow Warning Summons hail that lasts indefinitely upon entering battle.
Solar Power Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Solid Rock Decreases damage taken from super-effective moves by 1/4.
Soundproof Protects against sound-based moves.
Speed Boost Raises Speed one stage after each turn.
Spicy Spray When the Pokémon takes damage from a move, it burns the attacker.
Stall Makes the Pokémon move last within its move's priority bracket.
Stalwart Ignores moves and abilities that draw in moves.
Stamina Raises this Pokémon's Defense by one stage when it takes damage from a move.
Stance Change Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.
Static Has a 30% chance of paralyzing attacking Pokémon on contact.
Steadfast Raises Speed one stage upon flinching.
Stench Has a 10% chance of making target Pokémon flinch with each hit.
Sticky Hold Prevents a held item from being removed by other Pokémon.
Strong Jaw Strengthens biting moves to 1.5× their power.
Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Suction Cups Prevents being forced out of battle by other Pokémon's moves.
Super Luck Raises moves' critical hit rates one stage.
Supersweet Syrup Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
Supreme Overlord Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Surge Surfer Doubles this Pokémon's Speed on Electric Terrain.
Swarm Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Sweet Veil Prevents friendly Pokémon from sleeping.
Swift Swim Doubles Speed during rain.
Symbiosis Passes the bearer's held item to an ally when the ally uses up its item.
Synchronize Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Tangled Feet Doubles evasion when confused.
Technician Strengthens moves of 60 base power or less to 1.5× their power.
Telepathy Protects against friendly Pokémon's damaging moves.
Thick Fat Halves damage from Fire and Ice moves.
Torrent Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Tough Claws Strengthens moves that make contact to 1.33× their power.
Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Trace Copies an opponent's ability upon entering battle.
Unaware Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Unburden Doubles Speed upon using or losing a held item.
Unnerve Prevents opposing Pokémon from eating held Berries.
Unseen Fist Contact moves can strike through Protect/Detect.
Vital Spirit Prevents sleep.
Volt Absorb Absorbs Electric moves, healing for 1/4 max HP.
Wandering Spirit Swaps abilities with opponents on contact.
Water Absorb Absorbs Water moves, healing for 1/4 max HP.
Water Bubble Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Weak Armor Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
White Smoke Prevents stats from being lowered by other Pokémon.
Zero To Hero Transforms into its Hero Form when switching out.