Abilities

Ability Description
Adaptability Increases STAB from 1.5x to 2x.
Aftermath Damages attacker for 1/4 HP when KOed by contact.
Air Lock Negates all effects of weather.
Analytic Boosts moves by 1.3x when moving last.
Anger Point Maxes Attack after receiving a critical hit.
Anticipation Warns if opponent has a super-effective or OHKO move.
Arena Trap Prevents grounded opponents from switching out.
Bad Dreams Damages sleeping opponents each turn.
Battle Armor Protects against critical hits.
Big Pecks Protects against Defense drops.
Blaze Powers up Fire moves at 1/3 HP or less.
Chlorophyll Doubles Speed during strong sunlight.
Clear Body Prevents stats from being lowered by other Pokemon.
Cloud Nine Negates all effects of weather.
Color Change Changes type to match when hit by a damaging move.
Competitive
Compound Eyes Increases moves' accuracy to 1.3x.
Contrary Inverts all stat changes.
Cursed Body 30% chance of Disabling a move that hits.
Cute Charm 30% chance of infatuating on contact.
Damp Prevents self destruct, explosion, and aftermath from working while the Pokemon is in battle.
Defeatist Halves Attack and Sp.Atk below 50% HP.
Defiant Raises Attack sharply when stats are lowered.
Download Raises Atk or Sp.Atk based on opponent's weaker defense.
Drizzle Summons rain that lasts indefinitely upon entering battle.
Drought Summons strong sunlight upon entering battle.
Dry Skin Takes more Fire damage, heals from Water and rain.
Early Bird Makes sleep pass twice as quickly.
Effect Spore 30% chance of paralysis, poison, or sleep on contact.
Filter Reduces super-effective damage by 25%.
Flame Body 30% chance of burning on contact.
Flare Boost Boosts Sp.Atk by 1.5x when burned.
Flash Fire Absorbs fire moves and powers up own Fire moves by 1.5x.
Flower Gift Boosts ally Attack and Sp.Def in sun.
Forecast Changes Castform's type to match the weather.
Forewarn Reveals the opponent's strongest move.
Friend Guard Reduces damage taken by allies.
Frisk Reveals opponent's held item.
Gluttony Eats held Berry at 50% HP instead of 25%.
Guts Boosts Attack by 1.5x with a status ailment.
Harvest 50% chance of restoring a used Berry each turn.
Healer 30% chance of curing ally's status each turn.
Heatproof Halves damage from Fire moves and burns.
Heavy Metal Doubles the Pokemon's weight.
Honey Gather May pick up Honey after battle.
Huge Power Doubles Attack.
Hustle Boosts Attack by 1.5x but lowers accuracy to 0.8x.
Hydration Cures status ailments each turn during rain.
Hyper Cutter Prevents Attack from being lowered.
Ice Body Heals 1/16 max HP each turn during hail.
Illuminate Doubles the wild encounter rate.
Illusion Disguises as the last party Pokemon.
Immunity Prevents poison.
Imposter Transforms into the opponent on entry.
Infiltrator Bypasses Light Screen, Reflect, and Safeguard.
Inner Focus Prevents flinching.
Insomnia Prevents sleep.
Intimidate Lowers opponents' Attack one stage upon entering battle.
Iron Barbs Damages attackers for 1/8 HP on contact.
Iron Fist Powers up punching moves by 1.2x.
Justified Raises Attack when hit by a Dark move.
Keen Eye Prevents accuracy from being lowered.
Klutz Cannot use held items in battle.
Leaf Guard Prevents status ailments in strong sunlight.
Levitate Evades ground moves.
Light Metal Halves the Pokemon's weight.
Lightning Rod Absorbs Electric moves, raising Special Attack one stage.
Limber Prevents paralysis.
Liquid Ooze Damages opponents using leeching moves.
Magic Bounce Reflects status moves back at the user.
Magic Guard Only takes damage from direct attacks.
Magma Armor Prevents freezing.
Magnet Pull Prevents Steel opponents from switching out.
Marvel Scale Boosts Defense by 1.5x with a status ailment.
Minus Boosts Sp. Atk with an ally that has Plus or Minus.
Mold Breaker Ignores opponent's ability effects on moves.
Moody Raises one random stat sharply and lowers another each turn.
Motor Drive Absorbs Electric moves, raising Speed.
Moxie Raises Attack after KOing a Pokemon.
Multiscale Halves damage taken at full HP.
Multitype Changes Arceus's type to match its held Plate.
Mummy Changes attacker's ability to Mummy on contact.
Natural Cure Cures any status ailment upon switching out.
Neutralizing Gas
No Guard All moves used by and against this Pokemon hit.
Normalize All moves become Normal-type.
Oblivious Prevents infatuation and captivate.
Overcoat Protects against weather damage and powder moves.
Overgrow Powers up Grass moves at 1/3 HP or less.
Own Tempo Prevents confusion.
Pickpocket Steals attacker's held item on contact.
Pickup May pick up items after battle.
Plus Boosts Sp. Atk with an ally that has Plus or Minus.
Poison Heal Heals 1/8 max HP each turn when poisoned.
Poison Point 30% chance of poisoning on contact.
Poison Touch 30% chance of poisoning on contact.
Prankster Gives priority to status moves.
Pressure Increases PP cost of moves targeting this Pokemon.
Protean
Pure Power Doubles Attack.
Quick Feet Boosts Speed by 1.5x with a status ailment.
Rain Dish Heals 1/16 max HP each turn during rain.
Rattled Raises Speed when hit by Dark, Ghost, or Bug moves.
Reckless Powers up recoil moves by 1.2x.
Regenerator Heals 1/3 max HP upon switching out.
Rivalry More damage to same gender, less to opposite.
Rock Head Protects against recoil damage.
Rough Skin Damages attacking Pokemon for 1/8 max HP on contact.
Run Away Ensures success fleeing from wild battles.
Sand Force Powers up Rock, Ground, Steel moves in sandstorm.
Sand Rush Doubles Speed during sandstorm.
Sand Stream Summons a sandstorm upon entering battle.
Sand Veil Increases evasion to 1.25x during a sandstorm.
Sap Sipper Absorbs Grass moves, raising Attack.
Scrappy Normal and Fighting moves hit Ghost types.
Serene Grace Doubles the chance of moves' extra effects.
Shadow Tag Prevents opponents from fleeing or switching out.
Sharpness
Shed Skin 33% chance of curing status each turn.
Sheer Force Boosts moves with extra effects by 1.3x but removes them.
Shell Armor Protects against critical hits.
Shield Dust Protects against incoming moves' extra effects.
Simple Doubles stat modifier changes.
Skill Link Multi-hit moves always hit the max number of times.
Slow Start Halves Attack and Speed for 5 turns.
Slush Rush
Sniper Critical hits deal 3x instead of 2x.
Snow Cloak Increases evasion during hail.
Snow Warning Summons hail upon entering battle.
Solar Power Boosts Sp.Atk in sun but loses HP each turn.
Solid Rock Reduces super-effective damage by 25%.
Soundproof Protects against sound-based moves.
Speed Boost Raises Speed one stage after each turn.
Stall Always moves last in its priority bracket.
Static Has a 30% chance of paralyzing attacking Pokemon on contact.
Steadfast Raises Speed upon flinching.
Stench Has a 10% chance of making target Pokemon flinch with each hit.
Sticky Hold Prevents held item from being removed.
Storm Drain Absorbs Water moves, raising Special Attack.
Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against one-hit KO moves.
Suction Cups Prevents being forced out of battle.
Super Luck Raises critical hit rate.
Swarm Powers up Bug moves at 1/3 HP or less.
Swift Swim Doubles Speed during rain.
Synchronize Copies burns, paralysis, and poison to the inflicter.
Tangled Feet Doubles evasion when confused.
Technician Powers up moves of 60 base power or less by 1.5x.
Telepathy Avoids damage from allies' moves.
Teravolt Ignores opponent's ability effects on moves.
Thick Fat Halves damage from Fire and Ice moves.
Tinted Lens Not-very-effective moves deal normal damage.
Torrent Powers up Water moves at 1/3 HP or less.
Toxic Boost Boosts Attack by 1.5x when poisoned.
Trace Copies an opponent's ability upon entering battle.
Truant Skips every second turn.
Turboblaze Ignores opponent's ability effects on moves.
Unaware Ignores opponent's stat changes.
Unburden Doubles Speed after losing a held item.
Unnerve Prevents opponents from eating Berries.
Victory Star Boosts accuracy of allies by 1.1x.
Vital Spirit Prevents sleep.
Volt Absorb Absorbs electric moves, healing for 1/4 max HP.
Water Absorb Absorbs water moves, healing for 1/4 max HP.
Water Veil Prevents burns.
Weak Armor Physical hits lower Defense but raise Speed.
White Smoke Prevents stats from being lowered.
Wind Rider
Wonder Guard Only super-effective moves can hit.
Wonder Skin Makes status moves more likely to miss.
Zen Mode Changes form below 50% HP.