| Adaptability |
Increases STAB from 1.5x to 2x. |
| Aftermath |
Damages attacker for 1/4 HP when KOed by contact. |
| Air Lock |
Negates all effects of weather. |
| Analytic |
Boosts moves by 1.3x when moving last. |
| Anger Point |
Maxes Attack after receiving a critical hit. |
| Anticipation |
Warns if opponent has a super-effective or OHKO move. |
| Arena Trap |
Prevents grounded opponents from switching out. |
| Bad Dreams |
Damages sleeping opponents each turn. |
| Battle Armor |
Protects against critical hits. |
| Big Pecks |
Protects against Defense drops. |
| Blaze |
Powers up Fire moves at 1/3 HP or less. |
| Chlorophyll |
Doubles Speed during strong sunlight. |
| Clear Body |
Prevents stats from being lowered by other Pokemon. |
| Cloud Nine |
Negates all effects of weather. |
| Color Change |
Changes type to match when hit by a damaging move. |
| Competitive |
|
| Compound Eyes |
Increases moves' accuracy to 1.3x. |
| Contrary |
Inverts all stat changes. |
| Cursed Body |
30% chance of Disabling a move that hits. |
| Cute Charm |
30% chance of infatuating on contact. |
| Damp |
Prevents self destruct, explosion, and aftermath from working while the Pokemon is in battle. |
| Defeatist |
Halves Attack and Sp.Atk below 50% HP. |
| Defiant |
Raises Attack sharply when stats are lowered. |
| Download |
Raises Atk or Sp.Atk based on opponent's weaker defense. |
| Drizzle |
Summons rain that lasts indefinitely upon entering battle. |
| Drought |
Summons strong sunlight upon entering battle. |
| Dry Skin |
Takes more Fire damage, heals from Water and rain. |
| Early Bird |
Makes sleep pass twice as quickly. |
| Effect Spore |
30% chance of paralysis, poison, or sleep on contact. |
| Filter |
Reduces super-effective damage by 25%. |
| Flame Body |
30% chance of burning on contact. |
| Flare Boost |
Boosts Sp.Atk by 1.5x when burned. |
| Flash Fire |
Absorbs fire moves and powers up own Fire moves by 1.5x. |
| Flower Gift |
Boosts ally Attack and Sp.Def in sun. |
| Forecast |
Changes Castform's type to match the weather. |
| Forewarn |
Reveals the opponent's strongest move. |
| Friend Guard |
Reduces damage taken by allies. |
| Frisk |
Reveals opponent's held item. |
| Gluttony |
Eats held Berry at 50% HP instead of 25%. |
| Guts |
Boosts Attack by 1.5x with a status ailment. |
| Harvest |
50% chance of restoring a used Berry each turn. |
| Healer |
30% chance of curing ally's status each turn. |
| Heatproof |
Halves damage from Fire moves and burns. |
| Heavy Metal |
Doubles the Pokemon's weight. |
| Honey Gather |
May pick up Honey after battle. |
| Huge Power |
Doubles Attack. |
| Hustle |
Boosts Attack by 1.5x but lowers accuracy to 0.8x. |
| Hydration |
Cures status ailments each turn during rain. |
| Hyper Cutter |
Prevents Attack from being lowered. |
| Ice Body |
Heals 1/16 max HP each turn during hail. |
| Illuminate |
Doubles the wild encounter rate. |
| Illusion |
Disguises as the last party Pokemon. |
| Immunity |
Prevents poison. |
| Imposter |
Transforms into the opponent on entry. |
| Infiltrator |
Bypasses Light Screen, Reflect, and Safeguard. |
| Inner Focus |
Prevents flinching. |
| Insomnia |
Prevents sleep. |
| Intimidate |
Lowers opponents' Attack one stage upon entering battle. |
| Iron Barbs |
Damages attackers for 1/8 HP on contact. |
| Iron Fist |
Powers up punching moves by 1.2x. |
| Justified |
Raises Attack when hit by a Dark move. |
| Keen Eye |
Prevents accuracy from being lowered. |
| Klutz |
Cannot use held items in battle. |
| Leaf Guard |
Prevents status ailments in strong sunlight. |
| Levitate |
Evades ground moves. |
| Light Metal |
Halves the Pokemon's weight. |
| Lightning Rod |
Absorbs Electric moves, raising Special Attack one stage. |
| Limber |
Prevents paralysis. |
| Liquid Ooze |
Damages opponents using leeching moves. |
| Magic Bounce |
Reflects status moves back at the user. |
| Magic Guard |
Only takes damage from direct attacks. |
| Magma Armor |
Prevents freezing. |
| Magnet Pull |
Prevents Steel opponents from switching out. |
| Marvel Scale |
Boosts Defense by 1.5x with a status ailment. |
| Minus |
Boosts Sp. Atk with an ally that has Plus or Minus. |
| Mold Breaker |
Ignores opponent's ability effects on moves. |
| Moody |
Raises one random stat sharply and lowers another each turn. |
| Motor Drive |
Absorbs Electric moves, raising Speed. |
| Moxie |
Raises Attack after KOing a Pokemon. |
| Multiscale |
Halves damage taken at full HP. |
| Multitype |
Changes Arceus's type to match its held Plate. |
| Mummy |
Changes attacker's ability to Mummy on contact. |
| Natural Cure |
Cures any status ailment upon switching out. |
| Neutralizing Gas |
|
| No Guard |
All moves used by and against this Pokemon hit. |
| Normalize |
All moves become Normal-type. |
| Oblivious |
Prevents infatuation and captivate. |
| Overcoat |
Protects against weather damage and powder moves. |
| Overgrow |
Powers up Grass moves at 1/3 HP or less. |
| Own Tempo |
Prevents confusion. |
| Pickpocket |
Steals attacker's held item on contact. |
| Pickup |
May pick up items after battle. |
| Plus |
Boosts Sp. Atk with an ally that has Plus or Minus. |
| Poison Heal |
Heals 1/8 max HP each turn when poisoned. |
| Poison Point |
30% chance of poisoning on contact. |
| Poison Touch |
30% chance of poisoning on contact. |
| Prankster |
Gives priority to status moves. |
| Pressure |
Increases PP cost of moves targeting this Pokemon. |
| Protean |
|
| Pure Power |
Doubles Attack. |
| Quick Feet |
Boosts Speed by 1.5x with a status ailment. |
| Rain Dish |
Heals 1/16 max HP each turn during rain. |
| Rattled |
Raises Speed when hit by Dark, Ghost, or Bug moves. |
| Reckless |
Powers up recoil moves by 1.2x. |
| Regenerator |
Heals 1/3 max HP upon switching out. |
| Rivalry |
More damage to same gender, less to opposite. |
| Rock Head |
Protects against recoil damage. |
| Rough Skin |
Damages attacking Pokemon for 1/8 max HP on contact. |
| Run Away |
Ensures success fleeing from wild battles. |
| Sand Force |
Powers up Rock, Ground, Steel moves in sandstorm. |
| Sand Rush |
Doubles Speed during sandstorm. |
| Sand Stream |
Summons a sandstorm upon entering battle. |
| Sand Veil |
Increases evasion to 1.25x during a sandstorm. |
| Sap Sipper |
Absorbs Grass moves, raising Attack. |
| Scrappy |
Normal and Fighting moves hit Ghost types. |
| Serene Grace |
Doubles the chance of moves' extra effects. |
| Shadow Tag |
Prevents opponents from fleeing or switching out. |
| Sharpness |
|
| Shed Skin |
33% chance of curing status each turn. |
| Sheer Force |
Boosts moves with extra effects by 1.3x but removes them. |
| Shell Armor |
Protects against critical hits. |
| Shield Dust |
Protects against incoming moves' extra effects. |
| Simple |
Doubles stat modifier changes. |
| Skill Link |
Multi-hit moves always hit the max number of times. |
| Slow Start |
Halves Attack and Speed for 5 turns. |
| Slush Rush |
|
| Sniper |
Critical hits deal 3x instead of 2x. |
| Snow Cloak |
Increases evasion during hail. |
| Snow Warning |
Summons hail upon entering battle. |
| Solar Power |
Boosts Sp.Atk in sun but loses HP each turn. |
| Solid Rock |
Reduces super-effective damage by 25%. |
| Soundproof |
Protects against sound-based moves. |
| Speed Boost |
Raises Speed one stage after each turn. |
| Stall |
Always moves last in its priority bracket. |
| Static |
Has a 30% chance of paralyzing attacking Pokemon on contact. |
| Steadfast |
Raises Speed upon flinching. |
| Stench |
Has a 10% chance of making target Pokemon flinch with each hit. |
| Sticky Hold |
Prevents held item from being removed. |
| Storm Drain |
Absorbs Water moves, raising Special Attack. |
| Sturdy |
Prevents being KOed from full HP, leaving 1 HP instead. Protects against one-hit KO moves. |
| Suction Cups |
Prevents being forced out of battle. |
| Super Luck |
Raises critical hit rate. |
| Swarm |
Powers up Bug moves at 1/3 HP or less. |
| Swift Swim |
Doubles Speed during rain. |
| Synchronize |
Copies burns, paralysis, and poison to the inflicter. |
| Tangled Feet |
Doubles evasion when confused. |
| Technician |
Powers up moves of 60 base power or less by 1.5x. |
| Telepathy |
Avoids damage from allies' moves. |
| Teravolt |
Ignores opponent's ability effects on moves. |
| Thick Fat |
Halves damage from Fire and Ice moves. |
| Tinted Lens |
Not-very-effective moves deal normal damage. |
| Torrent |
Powers up Water moves at 1/3 HP or less. |
| Toxic Boost |
Boosts Attack by 1.5x when poisoned. |
| Trace |
Copies an opponent's ability upon entering battle. |
| Truant |
Skips every second turn. |
| Turboblaze |
Ignores opponent's ability effects on moves. |
| Unaware |
Ignores opponent's stat changes. |
| Unburden |
Doubles Speed after losing a held item. |
| Unnerve |
Prevents opponents from eating Berries. |
| Victory Star |
Boosts accuracy of allies by 1.1x. |
| Vital Spirit |
Prevents sleep. |
| Volt Absorb |
Absorbs electric moves, healing for 1/4 max HP. |
| Water Absorb |
Absorbs water moves, healing for 1/4 max HP. |
| Water Veil |
Prevents burns. |
| Weak Armor |
Physical hits lower Defense but raise Speed. |
| White Smoke |
Prevents stats from being lowered. |
| Wind Rider |
|
| Wonder Guard |
Only super-effective moves can hit. |
| Wonder Skin |
Makes status moves more likely to miss. |
| Zen Mode |
Changes form below 50% HP. |